Multiplayer Game Design and Algorithms
From classic single screen and split screen games with a few players to games over LAN and the Internet: create, design, and program several multiplayer games on your own. Additional topics of this course include game modes, querying input devices, sprites, scrolling, tiling, time independence, threading, collision detection, the game setting, game characters , level design, and MMOGs (massively multiplayer online games).
Martin Faust, Daniel Cermak-Sassenrath, Bernd Robben. Multiplayer Game Design and Algorithms (moodle), Course, Bremen University, Winter Semester 2006/7.