Photo Shooting - Too Much Reality in Mixed Reality?

Abstract: Can and should Mixed Reality (MR) be applied to all kinds of applications? Are there instances, such as violent video games, that are not suited for tangible interaction? Violence in games is certainly a technically simple, easily comprehensible, and conceptually effective way to foster player interaction, but how far are we willing to go with tangible interfaces? Some arguments based on Huizinga's game theory are briefly outlined here.

Photo Shooting (photo: ?) Photo Shooting Photo Shooting
Installation at Workshop Be-greifbare Interaktion, Mensch & Computer 2008, Lübeck, Sep 7, 2008

Daniel Cermak-Sassenrath. MR Photo Shooting. Installation, Theorie- und Praxiswerkstatt Be-greifbare Interaktion (Workshop on Theory and Practice of Tangible Interaction). Mensch & Computer Jahreskonferenz des Fachbereichs Mensch-Computer-Interaktion der Gesellschaft für Informatik e. V. (GI). Lübeck, September 7-10, 2008.

Daniel Cermak-Sassenrath. Photo Shooting - Too Much Reality in Mixed Reality? In: Ulrike Lucke, Martin Christof Kindsmüller, Stefan Fischer, Michael Herczeg, Silke Seehausen (Eds.). Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008, Lübeck, September 7-10, 2008, Berlin, Logos, 2008, p. 37-8.

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